Sunday, 24 September 2017

ST_Fortress - Block out - Phase 1

Here is my quick blockout for the room.

Stranger Things Bed Fortress - UE4 - 3D Environment

Hey guys, I'm starting on a new project that has come from the love of the Netflix Drama, Stranger Things. This scene takes place in the basement where 11 is hiding short term.

Here are some References I am using.

Monday, 7 December 2015

Substance designer tests

Here are some cobble tests I have been trying ou

t with the help of Rogelio's Tutorial :D WIP

Monday, 26 October 2015

Photogrammetery trunk and main branches 'Update 2'

As you can see the bigger branches do not completely finish and stop half way, what I have done is explode the main branches into several pieces to provide easier UV unwraps as well as space to add more geometry to extend the branches, I will use a tiling bark texture from the same tree to try and blend the extended branches or if possible use the current texture to do the trick.

Will test and update you guys soon.

Tuesday, 20 October 2015


Here I took around 75 three sixty degree photos (25 from bottom, 25 from middle and 25 from the top) of a Populas tree in a park near where I live.

I put the images in AgiSoft and at first got a very messy cloud but managed to clean it and got the final result, which is the high poly baked onto the low. (Albedoa and normal)


Made a start on the branches - will do some test bakes on these - then will move onto photogrammetry for the main trunk of the tree.

Started to bake down here is the albedo and normals with and without bark normals applied to branch.