Monday 7 December 2015

Substance designer tests

Here are some cobble tests I have been trying ou

t with the help of Rogelio's Tutorial :D WIP

Monday 26 October 2015

Photogrammetery trunk and main branches 'Update 2'

As you can see the bigger branches do not completely finish and stop half way, what I have done is explode the main branches into several pieces to provide easier UV unwraps as well as space to add more geometry to extend the branches, I will use a tiling bark texture from the same tree to try and blend the extended branches or if possible use the current texture to do the trick.

Will test and update you guys soon.

Tuesday 20 October 2015

Photogrammtery

Here I took around 75 three sixty degree photos (25 from bottom, 25 from middle and 25 from the top) of a Populas tree in a park near where I live.

I put the images in AgiSoft and at first got a very messy cloud but managed to clean it and got the final result, which is the high poly baked onto the low. (Albedoa and normal)








Branches

Made a start on the branches - will do some test bakes on these - then will move onto photogrammetry for the main trunk of the tree.







Started to bake down here is the albedo and normals with and without bark normals applied to branch.




Saturday 10 October 2015

Reference gathering for tree

I have almost finished with the block out - so now I have decided to start on the tree's here is a reference sheet of the tree that I will be making.

Pripyat Environment scene

Here is an environment I want to make as it has alot of foliage in it - and I have always wanted to go there personally but have never had the time or friends to come with me, so why not make it in 3D!